Tuesday, 30 August 2011

Battle Report: Cardiff Carnage 2011

Was just down at Cardiff Carnage this weekend a multi system event hosted by the Viet-Taff. I was playing 40k with my drop podding wolves.


Rune Priest - Chooser of the slain, Living Lightning, Jaws of the World Wolf, Melta Bombs, Wolf Tail Necklace
-125

Rune Priest - Murderous Hurricane, Jaws of the World Wolf, Wolf Tail Talisman, Melta bombs, Wolf Tail Necklace
-120

Wolf Guard Squad
Wolf Guard - Power Fist, Combi Melta (43)
Wolf Guard - Power Fist, Combi Melta (43)
Wolf Guard - Power Fist, Combi Melta (43)
-129


Dreadnought - 2 Twin-linked Autocannons (125)
Drop Pod (35)
-160

Dreadnought - 2 Twin-linked Autocannons (125)
Drop Pod (35)
-160

8 Grey Hunters - Melta gun, Wolf Standard, Wulfen (150)
Drop Pod (35)
-185

8 Grey Hunters - Melta gun, Wolf Standard, Wulfen (150)
Drop Pod (35)
-185

9 Grey Hunters - Melta gun, Wolf Standard, Wulfen (150)
Drop Pod (35)
-200

10 Grey Hunters - 2 Melta gun's, Wolf Standard, Wulfen, Power Fist (205)
Drop Pod (35)
-240


10 Grey Hunters - 2 Plasma gun' s, Wolf Standard, Wulfen, Power Fist (210)
Drop Pod (35)
-245

Total 1749

16 Kill points

So the first surprise was on the Friday night I found my list had made it into the dirty dozen, This is the 12 filthy lists that scored low on the comp...yup I am rocking the filth \m/

This I celebrated by drinking too much on the Friday night as I figured a hangover would make bugger all difference to the kicking I was going to get for my first 2 game as the dirty dozen have to fight each other then.

Game 1: Take and Hold, Dawn of War

Gary Morgan - Grey Knights

Castllan Crow
Coteaz

8 Death Cult Assassins
3 Henchmen - Melta Gun
Chimera
 
5 Man Strike Squad
Razor Back

5 Man Purifier Squad
Razor Back

5 Man Purifier Squad
Razor Back

2 Rifleman Dreads

1 Ven Rifleman Dread

Land Raider God Hammer

Everything that can is toting Psybolts and a smattering of hammers and halberds on the Grey knights.

Really not what I need with a hang over, my worst match up for my list. The one hope I had was the mission you had to get as many scoring units within 6" of the center of the table so I was going to fall back on the old wall of drop pods plan.

For deployment I won the roll off and decided to go first so I deployed the living lightning rune priest so I at least had some psi-nullification down on the table and his squad in the runes near the middle of the table. Gary deployed his strike squad in a razor back not far from the objective I assumed hoping to seize the initiative and get warp quake up. (We decided the hills where area terrain to give us a bit of cover.


Thankfully I got the first turn and decided the strike squad had to die. The plasma gun squad and the double melta squad landed next to the razor back. Another squad landed with the rune priest on the objective to get some nullification further forward and an empty drop pod came down to act as more cover.
I had kept both dreds in reserve for two reasons. I figured if I failed kill the strike squad they could could come down outside the warp quake range and still be effective they also where my best counter to the assassins.





Thankfully the alpha strike came good and I managed to pop the razorback and kill the squad inside.




Alas the joy was short lived, on Gary's first turn Crow and the two purifier squads went into the plasma gun squad and the assassins with Cortez went into the melta gun squad that blew open the Razor back. Well I say went into what I really mean was they deleted them (A phrase I found myself using quite a lot this weekend).

To add insult to injury the squad in the middle got shot up a bit despite the night fight and failed there break check.




25 Marines dead by turn one, almost half my army gone. This was not looking good, I needed a good counter attack next turn so when only one dreadnought showed up I got a distinct sinking sensation.

He came down in the middle using the pod to block the assassins off from the quick rout to the objective. He managed to glance the Chimera as well. Otherwise I didn't achieve much. In Gary's turn he shot off most of the squad that was in in the middle leaving only the wolf guard alive after the the rune priest took the shot for him. Thankfully the assassins failed there terrain check and didn't get to charge my only other squad on the table.




Next turn was going to important, my other dread came in. I used it's pod to block the arch way to cut off crow who was hiding the other side. Everything else opened up on the assassins killing a few I tend put the dread in to try and tar pit them for a turn or two alas Cotez managed to take it out this gave the assassins a run on my rune priests squad.


Thankfully being down to only four assassins not they ripped apart the squad but I had just enough left to take them and Cotez out. What was left of the squad got shot off the table next turn leaving only one Wolf guard again. The remaining dread got stunned and lost a weapon to crow.

Then my last squad showed up at this point I realised I could still win this, my storm bolters had been slowly picking away at the purifier squad left in the open. I actually had more troop choices left even if two of them where just loan guys so I dropped the pod in the middle and hid everyone behind it.


After this Gary realised the risk and started shooing away the pods and my other squad to try and get in. He managed to destroy a few of the pods but didn't manage to make them go boom so I could still hide behind them. So on turn five his land raider and Chimera rolled on top of the wreak with the land raider that managed to immobilizing it's self. 


With crow and the dreadnought still locked in combat come the end of turn five I was winning 3-2 but as is the way the game didn't end.
On my turn it took all three melta guns to blow up the Chimera, despite shooting everything I could at them I only killed one henchmen they passed there test.




On Gary's turn he manage to killed on of the wolf guard pulling it back to a draw.




And with that the game ended on a draw Gary got bonus TP's for killing my most expensive HQ and having more VP's.

Final Score
Gary: 19TP's 1501 VP's
Me: 15TP's 771 VP's

Conclusion
On the whole very happy with that result, Grey knights are my worst match up I was lucky I got the first turn but losing half my army so early meant I was stuck playing a defensive game. My natural urge to try and take out troop units proved it's worth as did the wall of drop pods.

Game 2: Seize Ground (5 Objectives), Spear Head

Chris Silltioe - Imperial Guard

Creed! and Kell + Command Squad
Chimera

Leman Russ with Pask

Leman Russ Exterminator

Leman Russ Vanquisher

Vet Squad with triple Plasma
Chimera

Vet Squad with triple Melta
Chimera

Vet squad with triple Grenade Launcher
Chimera

Vet Squad - Auto Cannon, Camo-Cloaks, Sniper Rifles and joined by Gunnery sergeant Harker

Banewolf

As we can see an army of pure filth well worth it's place in the dirty dozen (!)

I won the roll off and let Chris go first, he caught me a bit off guard by deploying in the only table quarter with no objectives and infiltrating on of the vet squads to an objective on the other side. Thankfully on his first turn he moved out for there and spread out, last thing I had wanted was to be dropping in miles away from the objectives. I then dropped two squads and the dreadnoughts into the middle of all this, the prime targets being the plasma and melta squads.




Both Chimeras went boom and the melta squad got pinned.



Over the next few turns it all went a bit Benny hill with me chasing guards men all over the board as I lost a dred and quite a few marines. The dread in the middle was taking shot after shot while trying to kill what remained of the melta  squad. Bloody Creed and his orders, every time they broke and ran off he would rally them and send them back into the fight.


One of the squads dropped in behind the infiltrating guys who promptly tried to leg it.






But not quite fast enough.


And just as I get back into cover guess what shows up from reserve.





Thankfully Chris rolled enough ones for some of my guys to survive and take it out.
At this point the game had swung well in my favour, another pod arrived and squad started hunting down the tanks.


I had managed to get guys on four of the objectives for the game ending giving me a big win.


Final Score
Me: 30 TP's 1543 VP's
Chris: 0TP's 643 VP's

Conclusions

One of the most enjoyable games I have ever played, Chris was great laugh my face hurt from grinning by the end of it.

My army worked perfectly, the alpha was good and just as I started to run of steam another pod would show up with reinforcements allowing me to keep the momentum in my favour.

Game 3: Capture and Control, Pitch Battle

Neil Trent - Black Templar's

Emperors Champion (Preferred Enemy Vow)

2 Units of 5 Terminators with 2 Cyclones each

2 x 5 man Squads with las Plas
2 x 5 Man squad with Multi Melta, Melta Gun in Rhinos
5 Man Squad in Rhino

2 Preds with Auto Cannon/Las Cannon Sponsons

2 Land Speeder Tornados

It's a good mission for me but there is a lot of AP2/3 in the list.

I was going first so I deployed my objective behind a bit of terrain towards the left hand side with the living lightning librarian squad on it. Neil put his objective on the right hand corner and then turtled up very tight in the middle of the board.





Since he hadn't deployed on his objective and had went quite tight I decided to try and take out the transports and try to trap his army in.

Both dreads scattered one landing out in the open. I dropped one squad and the empty pod between his army and the objective.





With my fire I managed to blow up one rhino and immobilized another. Then came the return fire, to say this was painful would be an understatement, both dread and their pods blew up on the first shots that hit them, the grey hunter squad got shot up and then the emperors champion and squad finished them off.


This was not looking good, first wave wiped out and to top it off all three remaining squads decided to show up at once. the only saving grace was Neil hadn't moved far out of his tight castle so my plan was to try and jam him in and delay him getting to the objectives.

On the right the plasma squad drops in to shoot something up while the other rune priest squad ends up tucked away at the back after a nervous scatter.





On the left the squad that went in to block that side had an even more brown trouser scatter. Thankfully they still landed with in range to melta something and blew up one of the Predators.


On the left hand side Niel counter attacked blowing up the pod, and killing a few guys before charging in with the terminators breaking the squad and sending them running.







On the right the terminators wade in again to the plasma squad.





I managed to kill a few but the squad still gets gutted.


After that it was time for me to play hide and seek, I made sure to target the speeders and take them out I just hoped after losing his transports Neil wouldn't have time to get across the table.





On the right my last few marines on his objective desperately tried to keep the distance open for as long as possible.





One the left the long march to my objective begins, with my rune priest ducking back down behind the cover.





On the right I was relived with Neil spilt the emperors champion off from a squad to go after the librarian that at least gave the squad on the objective a fighting chance.


It started to get really tense now 2 squads of two faced off against my guys.





But one wolf guard came through.





At turn 5 I was winning but we went on for turn six where my last guy on his objective was killed.





On the left the termies got a good move through terrain roll and then it came down to the run...





And the buggers got just what they needed to contest :(

Final Score
Neil: 28TP's 1430 VP's
Me: 6TP's 880 VP's

Conclusion

After the game I found out Neil was Bro_Lo from 3++ so I should have expected a hard game.
Losing my first wave really hurt, I had expected it too get badly munched but not quite so easily.

I had hoped I could stand toe to toe in combat but that preferred enemy just beats your face in. I can never quite get the terminators and grey hunter match ups right either When I used to run a TH/SS death star with a couple of lightning claws in it I would charge grey hunters. I would rip the heart out the squad but lose most of mine in the process as well. Every time I try it though the grey hunters tend to just die.

Probably my biggest mistake was at the end, Neil pointed out I could have used the rune priest to block the terminators. I had kept him back in case the game went on for another turn as he would be usefully for shifting the terminators. Broke my own rule of "always play as if the game will end this turn" and paid the price.

So that's the end of Day 1, Day 2 will come later in the week.

Monday, 22 August 2011

Blood Angel AV13 Spam

Well I said I was going to wait a while before doing another 40k list then before I know whats going on I have this sitting in my house:


Yes my self restraint is as strong as ever...

Seeing the rise of grey knights and fed up in general of getting shot off the table I decided to lay some decent armour down. 

Here is the preliminary list I am going for:

HQ (100pts)

  • Librarian (100pts)
    Blood Lance, Shield of Sanguinius
    • Power Armour
      Bolt Pistol

Troops (810pts)

  • Assault Squad (145pts)
    4x Assault Marines (72pts), Meltagun (10pts)
    • Razorback (20pts)
      Twin Linked Heavy Flamer
    • Veteran Sergeant (43pts)
      Chainsword, Infernus Pistol (15pts)
  • Assault Squad (145pts)
    4x Assault Marines (72pts), Meltagun (10pts)
    • Razorback (20pts)
      Twin Linked Heavy Flamer
    • Veteran Sergeant (43pts)
      Chainsword, Infernus Pistol (15pts)
  • Assault Squad (180pts)
    4x Assault Marines (72pts), Meltagun (10pts)
    • Razorback (55pts)
      Lascannon & Twin Linked Plasma Gun (35pts)
    • Veteran Sergeant (43pts)
      Infernus Pistol (15pts)
  • Assault Squad (175pts)
    4x Assault Marines (72pts), Meltagun (10pts)
    • Razorback (55pts)
      Lascannon & Twin Linked Plasma Gun (35pts)
    • Veteran Sergeant (38pts)
      Chainsword, Hand Flamer (10pts)
  • Assault Squad (165pts)
    4x Assault Marines (72pts), Meltagun (10pts), Veteran Sergeant (28pts)
    • Razorback (55pts)
      Lascannon & Twin Linked Plasma Gun (35pts)

Fast Attack (435pts)

  • Baal Predator (145pts)
    Heavy Bolters (30pts), Twin Linked Assault Cannon
  • Baal Predator (145pts)
    Heavy Bolters (30pts), Twin Linked Assault Cannon
  • Baal Predator (145pts)
    Heavy Bolters (30pts), Twin Linked Assault Cannon

Heavy Support (405pts)

  • Predator (135pts)
    Autocannon, Lascannon (65pts)
  • Predator (135pts)
    Autocannon, Lascannon (65pts)
  • Predator (135pts)
    Autocannon, Lascannon (65pts)

    All the remains is to see how it goes, watch this space...


Friday, 29 July 2011

Battle Report: Toy Soldier 2011



Well my weeks of painting finally paid off and I got my army painted up in time for toy soldier. Was well chuffed with how it all looked on the table, seven drop pods just looks ace.

Here is  the final list:
Rune Priest - Chooser of the slain, Living Lightning, Jaws of the World Wolf, Melta Bombs, Wolf Tail Necklace
-125

Rune Priest - Murderous Hurricane, Jaws of the World Wolf, Wolf Tail Talisman, Melta bombs, Wolf Tail Necklace
-120

Wolf Guard Squad
Wolf Guard - Power Fist, Combi Melta (43)
Wolf Guard - Power Fist, Combi Melta (43)
Wolf Guard - Power Fist, Combi Melta (43)
-129


Dreadnought - 2 Twin-linked Autocannons (125)
Drop Pod (35)
-160

Dreadnought - 2 Twin-linked Autocannons (125)
Drop Pod (35)
-160

8 Grey Hunters - Melta gun, Wolf Standard, Wulfen (150)
Drop Pod (35)
-185

8 Grey Hunters - Melta gun, Wolf Standard, Wulfen (150)
Drop Pod (35)
-185

9 Grey Hunters - Melta gun, Wolf Standard, Wulfen (150)
Drop Pod (35)
-200

10 Grey Hunters - 2 Melta gun's, Wolf Standard, Wulfen, Power Fist (205)
Drop Pod (35)
-240


10 Grey Hunters - 2 Plasma gun' s, Wolf Standard, Wulfen, Power Fist (210)
Drop Pod (35)
-245

Total 1749


Game 1: Paul Burk, Space Wolves, Kill Points, Spear Head

I had played Paul a few times before and never managed to beat him so I knew I was in for a tough game and when I saw his list I knew I was in trouble.

Rune priest - Living lightning

3 Lone wolves in terminator armour with chain fist and storm shield

5 Grey hunter squads in Las/Plas razor backs

3 Packs of 5 Long fangs with missile launchers

3 Land speeder Typhoons with Multi meltas

I won the roll off and let Paul go first, he deployed tucked in the corner I put two dreadnoughts down tucked in my corner. Paul's first move was to spread out and take some pot shots at the dreads.



Now I was presented with a big problem, the three lone wolves, I knew how nasty they where but currently alive they where worth three kill points to me I decided one had to die and dropped the plasma squad next to it they managed to take it out. Another two squads dropped near the building in the middle and took out one of the speeders and dinged the other. The dreads managed to take out a razor back. Alas it did not all go so well I tried dropping one of the squads in near the long fangs as is fate it scatter off the table and died. 2 of the easiest kill points lost ever :(


After this we started trading blows but the loss of that squad was noticeable, especially in the later turns. I tried reinforcing my center and managed to take out another lone wolf in close combat and shoot up a land speeder and one of the grey hunter squads with the dreads blowing up another razor back.






By this point the momentum had really swung in favour of Paul I threw my army in where ever I could to try and scrape back some kill points but once the grey hunters where all committed to combat all his firepower turned on the drop pods taking him well clear of my ability to catch up.




In the end all I had left where the dreds and a couple of drop pods but I had managed to take a chunk out his army so I clawed back a few tournament points.

Finally score was a 17-3 loss with me loosing 1545 VPs but killing 888 VPs.


Conclusion

This was always going to be a hard match up but the loss of that grey hunter  squad really lost me the momentum, Paul's first turn of firing wasn't nearly as bad as I had feared so having another squad right in the middle of his army would have allowed me to make much more of a fight of it.

That 3-0 to Paul, I will get him next time.


Game 2: Jamie Seddon, Dark Elder, Capture and Control, Pitched Battle

Was looking forward to this , never played the dark elder yet and and MSU list at that. I had thought a lot about how I would take on a list like that as it could out manoeuvre me very easily.

Plus Jamie was up for a good scrap, always a good sign :)



So onto the list:

Vect

Heamoculius

3 x 5 man true borne squads with blasters in dual cannon venom's

3 x 5 man wytch squads with agonisers in dual cannon venom's

2 Ravager's - Dark lances

Razor wing - 2 of the missile that wound on a 2+

For combat drugs he got +1 strength.

I won the roll and let Jamie go first he reserved everything so down came my first wave.

The squad with the living lightning rune priest and one of the dreads landed on my objective that was hidden behind a large rock. Another grey hunter squad and dreadnought landed in and behind a building that was near his objective in the corner.




On the second turn, vect and two of the wytch squads along with one of the true born squads arrived at his objective. The two ravager's came on in the middle and shot an arm off the dreadnought in the middle.



Next turn all three of my reserve squads arrived so I decided or death or cake at his objective, I dropped all three down but one of the squads scattered in front blocking a lot of line of site for the other.


A lot of shots later and two of the venom's where dead with one of the wych squads gutted.




In the middle the dreads managed to take out one of the ravengers. The remaining one started making it's way towards my objective.





Back on his objective vect and the wyches went to play with one of the grey hunter squads.





The results where predictable. I threw what attacks I had left on the wytchs and managed to take quite a few out.





Vect and co finished off that squad and launched straight into another, this was fast shaping up for a draw. In the combat with vect I had made all my attacks bar one little grey hunter with a powerfist I decided he may as well take a swing and vect since there was no way what was left of the squad would survive to hit again, needless to say he hit, wounded and vect failed his power field save that one little roll swung the gave hevily in my favour, without vect I could easily clean up what Jamie had on his objective.

He made a heroic charge against my objective with the remaining ravenger, razor wing and a unit of wytches.





He managed to blow up the dread and lat some serious hurt on the grey hunters but in the end they won through.





After that I was just on mop up operations and managed to take out the rest of his army.


After a very bloody game I managed to get a 17-3 win taking 1750 VPs but losing 969 VPs

Conclusion

Vect is a best I got lucky stopping him when I did also getting all three reserves at the same time helped quite a bit as well.

All though I knew in theory DE where a glass hammer I didn't quite appreciate just how much, those wytch squads with an agoniser hit hard but have not staying power.

Jamie was a great opponent and took loosing vect better than I probably would have.

Game 3: Mike Newman, Tau, Dawn of War, Kill Points

Yay Tau in  kill point, brilliant I thought he gets one turn to stop me then I am in at him and victory is mine...as I discovered no one had explained this to mike.

So his Army:

Commander in a battle suit

Ethereal

3 Crisis squads with missile, plasma and drones

2 Units of fire warriors in devil fish

Unit of kroot

2 units of broadsides with missiles and drones

So I got to deploy first, Mike had his battle suits walk on first turn, the kroot outflank and everything else in reserve.

Not knowing where he would come on I dropped the two dreads between the buildings at the center of the table for some cover, with one grey hunter squad in the ruins on either side.

Mike walked on and managed to take out one of the dreads straight away and shoot up some grey hunters.






After this it was pretty much Zulu Dawn, Initially I was probably too timid but it wasn't long before I was throwing everything I could at him.




I started to roll up the flank but mike just fed me units and pulled back.





I tried cutting him off but I just couldn't get to grips with his army,  when ever I started to get close he would just blow up a couple of drop pods.





I got him back in a corner but in the end it was just too little too late. It ended with a 15-5 loss for me with me getting 880 VPS and losing 1109 VP's.

Conclusion

Ah over confidence is the mother of all sin. I went into this expecting an easy win, though the deployment put me on the back foot mikes target priority and manoeuvre kept me there. From my second turn I should have been running right at him rather than wasting time on ineffectual bolter shots.

On a side note the ethereal  did him well, more than once it saved a squad from running off the table.


Game 4: Sean Homan, Space Marines, Seize Ground, Spear head

At first glance I was rubbing my hands at the prospect of an easy victory but as I started to think about it I realised Sean had a really good marine list for dealing with my list.

Vulkan

Chaplin Cassius

Dreadnought with plasma cannon

5 TH/SS Terminators in a landraider redeemer

Tech priest with a thunderfire cannon

3 x 5 Scouts with a powerfist in a Landspeeder Storm's with multi meltas

10 Man Tac Squad - Melta Gun, Multi Melta in a drop pod

The dread and termies where in reserve so the scout speeders where my primary targets, I like to drop my pods on objectives, the last thing I need is one of them sitting near it making me scatter 4D6.

Sean went first and drop the pod aggressivly in the middle of the board with vulkan. The rest of his force hung back a bit.


I dropped in just nicely for shooting at the speeders, just as I am about to roll the dice to shoot Sean reminds me it's night fighting on the first turn, talk about a facepalm moment, I can't believe I forgot, needless to say I managed to do next to nothing bar shoot up a couple of tac marines.





Things went down hill very quickly from there, I managed to blow up 2 on the speeders but couldn't make a dent in the tactical squad.

His terminators with cassisus rocked on I really needed to neuter them fast so I sent in a unit of grey hunters not expecting to take them out but just kill a few to reduce there effectiveness, 11 normal and a rending wound later none of them died :(





I couldn't scratch the land raider either, on the whole nothing was proving effective. Vulkan then proceeded to run rampage through my lines.





I was surprised just how effective he is in close combat.





I eventually managed to kill him but he did more than enough damage. All over it was the same story, in the center my grey hunters got wiped out to a man.





I managed to secure one objective to the left but lost the dreadnought to a scout powerfist.





Despite my best efforts to kill the five remaining scouts to pull it back to a draw I just couldn't manage it.


In the end I lost 17-3 scoring 852 VP's to 1409 VP's.

Conclusion


Firstly apologies to Sean, Most of the pictures I took didn't turn out, for the second day I hadn't noticed the camera was on a strange setting.

Really shot myself in the foot at that start forgetting about night fight, soon as that happened I should have went all out to kill his troops but I got caught up trying to kill the land raider and the terminators, very silly of me.

Very enjoyable game though, shows me I am going to need a lot more practice with this list to make it work.

Game 5 Luke Dobson, Space Marines, Take and hold, Pitch battle

Luke is actually a warmachine player with out much 40k experience using an army he didn't pick...but after my last few games I decided to take nothing for granted.

Luke's list:

Librarian

5TH/SS terminators

10 Sternguard with power weapons
2x10 man tactical squad
5 man scout squad
2 Godhammer Landraiders
1 Landraider Crusader

Lot of AV14 there thankfully no redeemers

He set up in a building over looking the central objective with his tac squad and libby on the top floor and the sternguard on the second. he put the rest in reserve





I decided to turn the middle objective into a parking lot and block off the routs to it with drop pods. Since he didn't have a powerfist in the building I decided to drop the dreadnoughts upfront and see how they did.





We exchanged some fire, I lost a dread and the sternguard killed quite a few grey hunters, then all his reserves rolled on.





The termies ate most of a squad and the dreadnought but lost a few in the effort, I continued to parking lot up and try to take out the landraiders.


He tried to knock a hole through but the stormbolters on the drop pods finished off the terminators, the land raider on the left got taken out and the squad inside pinned.





After that I took out the tac squad on the left hand side and the game ended.





The game ended 15-5 win to me I got 810 VPs and lost 593 VP's

Conclusion



On the whole I was quite lucky here, if Luke had just driven his landraiders on the middle objective first turn I would have had a hell of a time shifting them, once they where in reserve I knew I could use the pods to block most of his routes out his deployment zone.



So over all how do I feel about the list, it's good and I think it can do well about mid table but it will need a lot of practise. I finished 21st out of 32,my goal was to try and get two wins, anymore I would view as a bonus overall I got 5180 VP's on the whole a respectable amount, much better than I would get with my last list.


Look at the amount of Grey knights on the top table I know it's got no chance up there so I have started work on my next list already. This one is good fun and I plan on using it for a long time but I want a bit more filth as well :)