Monday, 15 August 2016

New Project Time: Death Korps of Kreig

After a long period of pretty much giving up on war gaming I have got badly bitten by the bug again, I have returned to my roots in 40K and started a new Death Korps army.

Firstly we have the initial batch of infantry. So far the painting has been pretty slow going but I am very happy with the results.

 The tanks on the other hand have been a lot of fun to do and quick to paint. I went with a run down heavily battle damaged look. (Sponson guns still to be painted)

Saturday, 1 February 2014

Beastmen - First 500 Points Done

Well it's been a bit of an uphill struggle (More thanks to Dayz than anything else) but I got my first 500 points done before the end of January (At 22:30 on the 31st).

The two chariots where the last thing to be done, my first set of finecast models and I have to say I was very impressed, only a couple of small bubbles in places you won't see with loads of detail.

Biggest issue was forgetting to wash one of them before painting it resulting in the undercoat pooling and have to be scrubbed off.

I am finding I tend to get the majority of the model painted quite quickly the time consuming bit is all the little detail at the end. Not matter how through I am I always miss something that gets me frustrated and I make a mistake that has to then be corrected and the cycle goes on.

When I end up with that I just have to walk away from the paint table for the night thus adding to the time taken.

I am really pleased with the over all look of the army, I wanted proper chaotic evil looking I think that's a success.

It's odd not to be rushing to paint an army for a tournament, though I am itching to get it all done I am quite chuffed with how it's looking. Just going to have to try and keep the pace up.

So on to my 100 point army:

+++ 1000 Point Beastmen (998pts) +++
+++ 1000pt Beastmen Roster (Standard)) +++


Beastmen (Standard) Selections:

+ Heroes + (250pts)

    * Bray-Shaman (125pts)
        Staff of Daroth (50pts), Wizard Level 1

    * Bray-Shaman (125pts)
        Dispel Scroll (25pts), Ruby Ring of Ruin (25pts), Wizard Level 1

+ Core + (415pts)

    * Gor Herd (255pts)
        Musician (5pts), Standard Bearer (10pts)
        * 30x Gor (240pts)
            30x Additional hand weapon (30pts)

    * Tuskgor Chariot (80pts)

    * Tuskgor Chariot (80pts)

+ Special + (333pts)

    * Bestigor Herd (333pts)
        25x Bestigor (300pts), Musician (6pts), Standard bearer (12pts), Standard of Discipline (15pts)

I was torn between a BSB or another shaman, in the end I couldn't fit a fully equipped BSB into the list and as much as not having the LD rerolls might hurt not being able to get a wildform off will probably lose me games.

The Bestigor where going to have to go in at some point, having the second big combat block that can deal with heavy armour is a good addition. It also helps break up the paining as by the time I get to 1000 points that will be about half the army done.

So it's two months to paint 31 models but I am moving house in the middle of it. This could prove quite a challenge.

Saturday, 14 December 2013

Beastmen: Shaman and Command group

Decided to take a break from painting Gor to do the command group and shaman.

Command group was relatively straight forward. Did some green stuffing of the banner not a 100% happy with the blood effect but decided it was good enough for a first attempt rather than keep trying to get it right and making it worse.

For the Shaman I decided to add a touch of white as it will make the characters stand out a bit and also I wanted to practised painting white.

I am happy I managed to get it streak free and kept a bit of shading around the joints not so happy with just how many layers it took. I started black and stepped up through grey before painting white but I towards the light grey I was just using too many layers I think I tried to take too big a jump up.
Next time I will  try and do the grey in more gradual increments.

Monday, 9 December 2013


So we have started a local escalation league, the idea is you start building and painting a 500 point army, then add to it to make it up to 1000, then 1500 etc.

I have used this as an excuse to finally take the plunge and do another WHF army and for my sins I chose beastmen.

So my first 500 points :

Bray Shaman - Staff of Daroth,  Lore of Beasts

25 Gor - Standard, Musician, Additional Hand Weapons

Tuskgor Chariot
Tuskgor Chariot

I went with the big block of Gor as it gets me through a big chunk of the painting. the level 1 with staff so he has a good magic missile to chuck out and when they get in combat wildform FTW!

And the chariots are chaff killers and at only 500 points there shouldn't be much I can't chuck two chariots into and not make a mess.

For the paint scheme I didn't want to go with the usual brown and after having a dose of common sense and deciding to not do them white I went with purple. I want them to stand out and look evil and chaotic. Since the paint scheme is so loud I went with a subdued look for the base, some mud, snow and weathering powers.

Tuesday, 20 August 2013

Painting Germans (Part 1)

I decided to do a quick and dirty guide to painting Germans. Part 1 will cover off the painting, part 2 the basing.

So here's what I am going to be painting up, some 88's already undercoated black. We will start with the guns, they are going to be done in pea dot cammo with a white wash.

 So first up it's base colour time.

 I am a big fan of he GW bases, they go on well and save a lot of time. Since we are putting yellow on it's going to take a few coats to get reasonable coverage.
 It doesn't have too be perfect at this stage as there are more layers to go.
 Next up is middle stone yellow, I am using this as the main colour. Again requires a few layers but don't worry too much about getting coverage too even.

Next up it's wash time.

This is straight forward enough, drown the bugger :) Anywhere there is a join or somewhere their should be shade soak it with this, neatness not required.

This needs left till it's fully dry (normally I leave it over night)

 Next up a dry brush of a few more layers of middlestone yellow.

 Then it's on to the cammo.

For this I used Olive Green and Flat Brown, long as your not too fussed about getting historically accurate colours and appropriate green or brown will do. First we paint some green splodges (technical term), this will probably take a couple of layers as we want this bit pretty solid.

Next we do the same with the brown.

Next I should have a picture Showing the pea dot effect where you up green dots on the brown and brown ones on the green but I forgot to take it so we will have to jump to the next stage.

Yup Marmite time (stick with me on this). Take the Marmite and paint it on the model anywhere there would be wear and tear or you just want to show off some paint from under the white wash like so.

So far so straight forward (now you can see the pea dot effect was talking about). Next spray it white.

You don't want it covered solid. Ideally you want to be just able to see the layer of paint below. Then comes the clever bit, take an old tooth brush and gentle rub off the Marmite.

 Instant worn white wash effect :)Next up I do the carriages, a bit of metal on the cables and paint the lights just to add a bit more colour.

Then it's time to paint the crew. I made a slight mistake by gluing them on the base before doing the gun. After the spraying the paint is a tad thicker on them than I would like.

 Shockingly enough we start with German Grey.

You should probably use a different Gray for the jackets, but I forgot to order it and just stuck with what I had. again depends how historically accurate your going for.
 Bit of Green-Grey on the webbing.

 Next up some Gunmetal on shells and other appropriate bits.

For hands and faces I dip into my precious supply of Dheneb Stone but any off white cream style colour will do.

 Next some good old fashion white for shirts and anyone in winter cammo.

Bit of German Grey on the helmets.

Black for the boots.

At this point I feel they are looking a bit too blocky since the trousers, jacket and hat are all the same grey so it's time to mix some paint.

I cut the German Grey with some white and paint the helmets with that colour.

Then it's on to some more washes, first I use the old GW Ogran Flesh on the hands and face as I love the skin effect it gives with the Dheneb Stone.

Then I break out the Agrax Earthshade and paint the rest of the model with it.

And there we go all painted, In part 2 doing the bases.