Wednesday, 11 August 2010

Expanding my collection

My goals for the next couple of months are to start using a third Khador caster and to get my cygnar army upto 50 points (and actually play with it).

For Khador I have been using PVlad and EIrusk for my third caster I wanted someone who could run a few jacks well and had iron flesh, after a lot of indecision I finally decided to go with PIrusk.

I have always been a big fan of Irusk's fluff. As for PIursk himself, his feat is handy for my play style against faster armies as they tend to get the charge off so I have to take it on the chin and then hit back.

As for spells, I can't wait to get superiority on to a spriggan, Battlelust for wrecking some face and inhospitable ground to screw with peoples plans.

My initial planned 50 point list:

PIrusk
Spriggan
Kodiak
Wardog

Doom Reavers + UA
Great bears
Max IFP+UA
Max Winter Guard Rifles
Kovnik Joe
Man Hunter
Harlan Versh

Eventually I want to get a unit of Kayazy Assassins and Beast 09 in there but for now this list will have to do.

For a second army I decided to go with Cygnar as I like a lot of there casters. The first list I am collecting is a 50 point Kara Sloan list.

Sloan
Defender
Defender
Squire

ATGM + UA
Cyclone
Black 13th
10 Precursor Knights
6 Trenchers
Reinholdt

The first game I had with a small subset of this didn't go too well, a winder guard death start hiding in cloud effects rolled right over my army.

I am hoping to have a bit more luck next time now I have the cyclone and the Black 13th in there to throw down some templates to block them.

Hopefully will get a couple of games into tonight with both armies and see how far my theory is from reality.

Monday, 9 August 2010

EIursk

Lot of hours went into getting him painted up, I love the models so spent a bit longer than normal on it.

Next on the list is the winter guard rifles and Joe. I have been putting off painting units after the pain that the widow makers where but I really need to get cracking on with some of them.

Sunday, 8 August 2010

Reinholdt

Well I have started back on the warmachine stuff now toy soldier is out the way.
Currently trying to paint epic Irusk but in the mean time finished I off Reinholdt as he had been sitting half done for ages.

Friday, 6 August 2010

Firstly can I apologise to anyone who’s name I have got wrong, I am rubbish with them at the best of times and forgot to write them down.

My List:

Librarian – Terminator armour, Storm Shield
(Vortex of Doom, Null zone)

6 Terminators – 4 TH/SS, 2 LC
Land raider Crusader – Multi Melta

5 Tac Marines
Razor Back – Twin Heavy Bolter
5 Tac Marines
Razor Back – Twin Heavy Bolter
5 Tac Marines
Razor Back – Twin Heavy Bolter
5 Tac Marines
Razor Back – Twin Heavy Bolter

2 Land Speeders – Multi meltas, Heavy Flamers
2 Land Speeders – Multi meltas, Heavy Flamers
2 Land Speeders – Multi meltas, Heavy Flamers

Predator – Auto Cannon, Heavy Bolter Sponsons
Predator – Auto Cannon, Heavy Bolter Sponsons



Day 1

Game 1 – Chris Green (I think), Space Wolves (Kill Points, Dawn of War)

The list had a rune priest with living lightning and possibly jaws
3 Las/Plas razor backs, 2 with 5 man squads in them and 1 from the wolf guard that where spread through squads
2 10 man gray hunter squads in drop pods
2 assault cannon dreadnoughts in drop pods
2 Vindicators

Was a pretty straight forward battle, I knew this was the sort of army my list was designed to take on.

His dreads dropped right ion from on my lines on the first turn but there shooting was off and by the end of turn 2 they where both dead from the land speeders.




On the second turn one of the remaining drop pods came in I moved the LR over with the termies and for some daft reason got them out to charge even though it was clear as day they weren’t going to be within range. The gray hunters then went on to kill 2 razor backs and 2 tac squads before the termies finally caught them and munched them up.



The other drop pod came in and tried for a cheeky flank shot on a pred but scattered to close to allow the melta gun to fit so it bounced off the front armour. I then went a bit over kill on the squad with the land raider gunning down most of them and the land speeder finishing them off, I even managed to take out the drop pod.

The rest of the game involved the land speeders popping tanks well the remaining gray hunters tried to take them out without a huge amount of luck.

Finally score was a 28 – 2 win for me.


Game 2 – Aythlan Crookes, Blood Angels (5 Objectives, Pitch Battle)

So the list:
10 Death company with Chaplin in a land raider crusader
2 x 5 mans assault squads in las/plas razor backs
10 man jump pack assault squad with a librarian and sanguinary priest
3 scout bikers
2 Dakka preds

Was feeling quite good about this match up, my army excels in the objective games and I had the second turn.

Aythlan deployed in a big brick off centre with the scout bikes out on the flank.




 I deployed spread out a bit position to grab the objectives.




First turn his scout bikers took out one of my speeder squadrons (I really should watch out for that move it’s the second time someone has done that to me) the rest just rolled straight forward. I just moved to counter and shot up the scout bikers and managed to immobilise his land raider with a lucky assault cannon shot.





He then threw the jump pack squad forward, well I could hardly pass up that challenge, I used my land raider to block the front door of his one while putting the terminators into the assault squad I won the first round of combat but he held the next round the libby was all that was left so he broke and ran.



The speeder squadron on the left flank blew up one of the preds and them moved to block one of the side doors and with an immobilized razor back next to the other one I was hoping I had the death company trapped. Alas he just managed to fit them by a baw hair in the gap between the razor back and the land raider. They then proceeded to much through my termies and looked poised to be a real problem. Thanks fully the game ended turn 5 before they could cause too much hassle giving me about good win 28 – 4



Game 3 – Paul Burk, Elder (Drawtastic two objective game, spear head)

I had ran into Paul twice before at the club challenge and toy soldier last year, both times he tabled me I was determined not to give him a third.

Needless to say when he put a duel warplock council army down it wasn’t going to be an easy prospect.

He had 2 farseers with two tricked out councils on jet bikes
2 squads of 5 dire avengers
5 fire dragons
2 tricked out Falcon gravs

My cunning plan was to put the termies into one of the seer councils and try to take it out I figured I would ten be able to out manoeuvre the other one and take out the troop choices well rushing his objective with my own and trying to contest mine.

Needless to say with the land raider, termies and libby where taken out on turn 2 before they got to engage anything that plan went out the window.

I did make a couple of mistakes this game, having not played a warplock council before I assumed they had power weapons it was only half way through I found out my tac marines where a very good tar pit to use on them. Also I kept my vehicles too close giving them the ability to charge more than one.

Thankfully though the land speeders saved the day with one loan land speeder managing to contest his objective and with my on being contested it ended up in a scenario draw, course the bonus TP’s gave Paul the win 20 – 12.

Day 2

Game 4 – James Ramsay, Tyranids (Cleanse, Spearhead)

One look at James army and one look at the scenario and James army set this one up for a draw from the get go.

Hive tyrant with 3 Tyrant guard and a tyranid prime
3 squads of 3 Hive guard
3 of the gaunt spawning MC’s
Couple of gaunt squads



It was a 7 turn game and next to nothing much happened, I spread my army to the four corners, James dominated the centre, I fed some units to his army here and there, the picture really sums it up.




In the end it was a 14-14 draw (I got my land raider in his deployment and he got most VP’s)



Game 5 – Forgot the name, Space Wolves (King of the Hill, Pitch battle)

Wasn’t keen on the scenario but I figured I had a good list for rushing troops in on turn 5.

This was a small elite space wolf list, I was feeling good about this fight till I heard what was in it:

Logan
3 Rune Priests (All three with living lightning, 1 also had the anti skimmer power)
Long fang squad with 3 missile launchers, 2 las cannons and a wolf guard with a cyclone
Long fang squad with 5 missile launchers
2 ten man gray hunter squads in rhinos 1 with wolf guard
5 man gray hunter squad in a razor back
1 wolf guard in a razorback
Loan wolf in terminator armour, SS/chain fist

It was one of the best list I have seen for nullifying every advantage my speeders bring me.

The big long fang squad was accompanied by 2 rune priests and Logan, with tank hunter that was effectively 2 str 10 shots, 5 str 9 and another 2d6 str 8 shots.

Both long fangs where deployed in the center of the board I had the big hill spliting my depolyment your of advance.




I was really put on the back foot by this list and it showed in how I played rather than throwing the speeders into the mix I held them back and used them to soak up fire. In hind sight this was a mistake the anti skimmer power had me too scared to put them in the mix.

The termies managed to almost take out on gray hunter squad before dying they left one alive and that load guy made all the difference.

He had managed to stop me getting any troops near the objective and got 4 choices on himself, I managed to tank shock one squad off and I thought that had lessened the loss, but then I found it he only need 3+ for the top score so it ended up a 30 – 0 loss for me.

My final placing was 14th out of 40 well chuffed with that, my goal was to get in the top half finish.

The weekend showed the strengths and weaknesses in my army to me quite clearly against balanced lists it does very well but if I come up against a min maxed list I don’t have killness to stop proper hammer units. I was also quite chuffed with how I played personally, I made a few mistakes but on the whole I came up with a plan each game, stuck to it best I could and in generally came through.

I have put up some more picutres of some of the really nicely painted armies I saw here

Thursday, 8 July 2010

Battle Report: 1500 Marines vs Witch Hunters

1500 Marines vs Witch Hunters


Got a game in last night against Danny, a new comer to the gaming centre

Space Marines (Me)
Librarian – Terminator Armour, Storm Shield.
(Vortex of doom and null zone)

6 Terminators – 2xLC, 4xTH/SS
Landraider Crusader – Extra armour, multi melta

5 Tac marines
Razor back – Twin Heavy Bolter
5 Tac marines
Razor back – Twin Heavy Bolter
5 Tac marines
Razor back – Twin Heavy Bolter

2 Land speeders – 2x Multimelta, 2x Heavy Flamer
2 Land speeders – 2x Multimelta, 2x Heavy Flamer

Predator – Auto Cannon, Heavy Bolter Sponsons
Predator – Auto Cannon, Heavy Bolter Sponsons

Witch hunters (Danny)

Inquisitor – Power armour, power weapon, scourging
Servo skull
3 guards men – 3x Plasma Gun
Landraider Godhammer

Vindicator assassin

5 Storm troopers – 2x Grenade Launchers
Rhino
5 Storm troopers – 2x Grenade Launchers
Rhino
5 Storm troopers – 2x Grenade Launchers
Rhino
5 Storm troopers – 2x Grenade Launchers
Rhino

5 Storm troopers – 2x Grenade Launchers

5 Sisters of Battle – Book thingy, Heavy Flamer, Flamer
Immolator – Twin Multi Melta

Exorcist
Exorcist
Immolator – Twin Multi Melta

We went with pitch battle with 5 objectives.

There where two buildings on the left flank, one in front of each deployment zone they each got an objective in them. There where some ruins in the middle of the table with an objective placed either side in the open the final objective was on the right had side of the table in the corner of a building (this building was just in front of Danny’s deployment zone).

He won the roll and decided to go first.

Danny deployed one rhino squad in the left hand corner with an exorcist to cover that objective. In the middle going from left to right the other exorcist went down then the two immolators (the second one loaded with the storm trooper squad without the rhino). The Land raider deployed to the middle left. One rhino went behind it with the last two deployed in the middle at the back.

I deployed my land raider opposite his with me two preds deployed to the middle left to cover the exorcists with two razor backs behind them. All four land speeders deployed on the far right hiding behind a building. The last razorback squad went into reserve.

The vindicator assassin infiltrated on to the top of the building on the right with an objective


Turn 1

Danny

There wasn’t much moving on Danny’s part, the rhino behind the landraider went right towards the objective there the immolators also rolled right to counter my land raider. The exorcists shuffled forward a wee bit.

The exorcists opened fir on my preds blowing the auto cannons off them both, the land raider shot at mine but the las cannons bounced off.

Me

Well losing the auto cannons was a bit of a blow I had planned on using them to suppress the exorcists (also didn’t help that I forgot they where AV13 and not 11 to the front).

My landraider drove straight at his and popped smoke. One squad of land speeders went up the right flank at top speed, the other squad shot across to the middle of the board to help out with the immolators. The preds and razor backs rolled forward 6”.

In the shooting phase the preds and razorback managed to stun on of the immolators but that was it.

Score 0-0

Turn 2

Danny

The one working immolator rolled around to get a shot at the land raider, the sisters in the back jumped out. A couple of the rhinos squads moved to intercept the speeders coming up the right hand flank. The exorcist in the middle started heading over to the left of the table while the one on the far left moved forward to get a flanking shot on the preds.

In the shooting phase the exorcists destroyed on pred and stunned the other one. The immolator and the land raider opened fire to the crusader but between failure to pen and cover saves from the smoke it survived. One of the land speeders in the squad that moved to the middle was destroyed by the sisters heavy flamer. The speeder squad on the right emerged unscathed from the fire that was thrown at them.

Me

The razorback tac squad in reserve came on this turn, they rolled up the far left to let them get a flank shot at the exorcist.

The land raider rolled forward 6” and disgorged the terminators into the middle of his army. The two razor backs shuffled about one heading towards the objective to the right of the ruins in the open.

The two speeders on the right flew around the building to draw a bead on the landraider and the remaining speeder in the middle moved only a little to allow it to fire both weapons (a first!)

This was going to be a crucial shooting phase, it didn’t go according to plan, Despite getting three penetrating shots on the land raider from multimeltas and one from vortex of doom (all AP1!) all I managed to do was take off all the guns and immobilise it.

The other land speeders heavy flamer killed 3 of the sisters that shot it then the multimelta damaged the immolator with the resulting explosion killing another.

The razor backs managed to put a wound on the assassin, but the one on the far left failed to hurt the exorcist.

Failing to destroy the landraider with shooting put a bit of a dent in my plans so I had to put the terminators into the damaged and the land raider immolator, thankfully they managed to make both them go boom.

Score 0 – 0

Turn three

Danny

Counter attack time, again not major movement just some shuffling to get the exorcists in line of site and to get some stuff out the way of the termies.

In the shooting phase the two land speeders on the right died in a hail of plasma fire from the inquisitors squad. In a nice little move the vindicator killed on of the terminators to make more than 50% of the landraider viable to the exorcist that then promptly rolled one missile and a one to hit.

The second exorcist stunned the razorback that had came on the left flank.


Me

Losing the two land speeders was a pain but it could have been worse. In the movement phase the termies headed to the back of the board to get a rhino that was hiding back there.

The land raider moved around to try and engage one of the exorcists. The librarian started moving through the building on the right that had the objective.

The last land speeder lined up the inquisitors. The Tac squad in the razorback on the far left jumped out and started heading towards the objective in the building. The ramming pred and two razor backs kept moving to cover the objectives either side of the ruins.

My shooing this turn didn’t do much only the inquisitor and his whole command squad where killed by the land speeder and crusader.

The termie popped another rhino and the last immolator in combat .

Score 2-0

Turn 4

Danny

He started with sending the rhino squad that had been hiding in the back left corner in the direction of the building in front of them, the other rhino squad went around to get the objective on the far right.

In his shooting phase one exorcist put five wounds on the termies killing four of them thanks to some shocking rolling on my part. The rest of his fire managed to destroy one of the razorback in the middle of the table.

The assassin shot the librarian putting a wound on him before charging in, both parties fluffed their rolls leading to a drawn combat

Me

My last TH/SS termie moved to engage one of the stromtrooper squads that was out in the open.

The three remain tac squads moved to secure the objectives in the back left and the two centre ones. The land speeder moved to contest the one on the far right.

Well the pred and razor back still alive on the left move to block the exorcists and provide some cover for the tac squad sitting in the open.

Shooting I popped the rhino on the right with the speeder and a couple of storm troopers with the landraider.

The last terminator then charged the squad but only killed one so they stuck around. The librarian and the assassin continued there ineffective flailing.

Score 3-0

Turn 5

Danny

Not much left to move, the rhino on the right move in the direction of one of the objectives in the missile to contest. The squad it dropped off move onto the objective.

In the shooting phase two tac marines on the squad on the right died to a grenade launcher and the land speeder lost it’s multimelta.

Close combat the terminator still ended up stuck in combat and the librarian and the assassin continued to dance (ass opposed to actually kill each other)

Me

I just moved to try and block of some lanes and cover myself in case the game didn't end.

The terminator finally killed the squad and that other fight still went on!

Score 3-1

And the game didn’t end so on we went for another turn.
Turn 6

Danny

The last rhino moved over some dangerous terrain to contest on of my objectives and the last pred finally died to the exorcists.

In close combat the assassin finally managed to kill the librarian, I was just glad that fight was over by this point.

Me

Not much left to do really. The Crusader manoeuvred to shoot the rhino contesting the objective in the ass. The multimelta immobilized it, the assault cannon took the weapon off it and finally the bolters glanced it to death.

The terminator broke the squad in close combat and with that the game ended

Score 3-1

Overall it was a really tough close game, Danny is relatively new to this version of 40k but he didn’t make much in the way of mistakes.

The game did confirm that grenade launchers are a waste of time. Despite all the shooting they did they killed 2 marines and blew a multimelta off a land speeder.

Wednesday, 30 June 2010

Road to Brit Con

Well I have decided to try my first warmachine tournament at Brit Con so needing some tactical advice.


It’s 75 points and 2 casters, I figured it would be a nice easy one to start with (!)

Here is the list I am thinking of, the only things I don’t own are the MoW and the Koldun Lord

pVlad
Devastator
Drago

eIrusk
Spriggan [Bond]
Wardog


Doom Reavers + UA
Great bears of Gallowswood
Min IFP + UA
Max Shocktoopers
Widowmakers
Max Winter Guard Rifle Corps
Mortar
Mortar
Harlan Versh
Koldun Lord
Kovnik Joe
Lady Aiyana & Master Holt

My main assassination vectors are Vlad, devestator, spriggan and mortars.
(Drago and the doom reavers tend to be primary targets so I don’t plan for them to get a chance to get near the enemy caster)

Lady Aiyana gives me the ability to drop magic attacks plus the +2 dmg ability will never hurt.

I have fallen in love with the rifle corps and with Joe + signs and portents 4 dice take away the lowest to hit and 3 take away the lowest dmg (and with Lady Aiyana puts them upto pow 12).

Koldun is in there to drop a focus on the devastator as that’s all it normally needs.

The MoW are there to form a wall for Irusk to hide behind.

Thursday, 24 June 2010

Lady Aiyana & Master Holt

Every since I was on the wrong end of them one game this pair now they find there way into all my Khador armies.

I mostly have them for her ability to make one units attacks magic as normally only my caster and doom revers have them so they fill that hole. Of course a couple of POW 12 shots and her other abilties are always useful to have around.