Tuesday, 3 May 2011

Battle Report: Summer Conflict, Space Wolve Drop Pod List

This year for summer conflict I decided to give my WiP space wolves a shot. It was only 1500 points but thankfully that's all I had built.

Rune Priest - Living Lightning, Jaws, Melta bombs

(Rune Priest's Squad)
8 Grey Hunters - Banner, Wulfen, Melta Gun
Wolf Guard - Combi-Melta, Power Fist
Drop Pod

9 Grey Hunters - Banner, Wulfen, Melta Gun
Wolf Guard - Combi-Melta, Power Fist
Drop Pod

9 Grey Hunters - Banner, Wulfen, Melta Gun
Wolf Guard - Combi-Melta, Power Fist
Drop Pod

10 Grey Hunters - Banner, Wulfen, 2 Melta Gun, Power Fist

Drop Pod

10 Grey Hunters - Banner, Wulfen, 2 Plasma Gun, Power Fist

Drop Pod

2 Wolf Guard - Combi-Melta
1 Wolf Guard - Combi-Melta, Power Fist
1 Wolf Guard - Combi-Melta, Wolf Claw
1 Wolf Guard - Wulfen
Drop Pod

Game 1 - Size Ground, Spear Head (5 objectives)

Chaos List

Demon Prince - Wings, MoS, Lash

10 Chaos Marines - MoS, Melta Gun, Flamer, Power Fist
Rino - Havok Launcher

10 Bezerkers - Power Fist
Rino - Havok Launcher

2 Plague Marines - 2 Plasma Guns

Chaos Marines - Missile Launcher

Defiler

2 Oblits

Predetor - Auto Cannon, Heavy bolters, Havok Launcher

This was looking a bit tricky unlike my old list this one would be at serious risk from the lash.

Turn 1
Chaos go first and move out  The Bezerkers moving to the bottom objective, the Noise marines going for the one in the center.


Fortune favours the brake and I didn't want to have to dig the chaos out that middle chunk of terrain so I dropped down to cut them off and try and crush that advance.

The rune priests squad and one of the squads with wolf guard, and the 5 man wolf guard squad dropped in an blew the demon prince and the defiler off the table.


Turn 2
I was feeling pretty good after that turn, that didn't last long. To paraphrase Admiral Beatty "There appears to be something wrong with out bloody power armour today" this was a start of a trend all weekend for me, though not drastically bad my power armour saves felt a bit low. In this case the rune priests squad took a pounding off havok missile launchers.

Then the noise marines charged into one of my grey hunter squads, that's to there +1I and my luck with the power armour the squad got mauled. In my turn none of my reserve showed up but the rune priests squad managed to get into the fight and take out the noise marines. The last wolf guard took out one of the oblits.


After this point I dug in near the central 2 objectives , the plasma gun squad dropped on the hill in the middle and shout up some of the plague marines the other melta squad dropped next to the bezerker. They took the charge off the bezerkers and where taken out out.




By the end I had two objectives and my opponent had one, with my drop pods covering the hill contesting the other one.


Game 2 - Capture and Control, Dawn of war


Tyranid List

Tyranid Prime - 2 Scything Talons
Tyranid Prime - 2 Scything Talons

2 Zone Thropes

Doom of Mytan
Drop pod

20 Genestealers - Brood Lord
20 Genestealers - Brood Lord
20 Hormagaunts

5 Ripper Swarms
3 Ripper Swarms - Adrenal Glands

Carnifex - scything Talons, Crushing Claws

Was feeling ok about this match up. The doom could prove to be very effective against my army but I would just have to take him on the chin. the rest of his army I had the tools to deal with.

I deployed my objective in a wood, my opponent put his on top of a building on the right hand corner.
He then deployed a unit of genestealers in the building in the middle of the table near my objective with the prime tucked in behind and the hormagaunts onto his objective.

Turn 1

Most of his army walks on with one unit of stealers left in reserve to outflank. I drop in but have a bit of bad scatter the rune priests squad comes on behind my objective, one squad next to his and the last squad in from of his advancing units. My shooting doesn't achieve a great deal.


Turn 2
This doesn't go particularly well for me, the outflanking stealer squad arrives on and charges my squad that's next to my objective promptly doing a stupid amount of rending hits, it was only wound allocation that saved the squad from being wiped out. The squad that scattered in front of his army got charged by the rippers and one of the prime. 7 wounds off the rippers results in 5 dead marines, again with the not great.

Turn 3
The stealers on the right finished off my squads, the last 2 remaining members just managing to escape. the squad in the middle was ground down till they had only one member left. T
he other group of stealers started making a move to my objective. Thankfully all three reserve squads came in.


I decided the key thing was to preserve my objective so I dropped in two squads there bracketing the stealer squad that was in the open. The third squad I dropped in the right looking to lay some righteous bolter fire on the stealer squad there.


The stealer squad in the middle was gutted by the bolter fire then promptly broke and headed towards it's table edge, the squad on the right fared better and only lost a few members.
The rune priest managing to jaws the carnifex





Turn 4
The doom lands right in the middle of my tree squads that where near my objective thankfully I only lost 6 guys from one squad everyone else managed to pass their leader ship. one squad took a charge off the rippers and one of the primes but managed to kill them going on to bolter the other prime  to death leaving him with only a zonethrope for synapse. on the right the stealer squad charged my full grey hunter squad and started kicking their teeth in again.



After this the last zone throap bought it and the hormagaunts jumped off his objective and started hitting on of the drop pods, alas the last few stealers on the right managed to get the six they needed to get on to the objective to claim in and get a draw.


Game 3 - Pitch battle, Annihilation

Blood Angel List

Dante

Sanguinary Priest -Jump Pack

5 Sanguinary Guard
5 Sanguinary Guard

5 Terminators - TH/SS
Land Raider Redeemer - Multi melta, Extra Armour

Librarian Dreadnought - Blood Talons

Vindicator

8 kill points to my 13, and lots of things that love power armour in the open.

This was a very short and brutal game, not much in the way of tactics just a straight up fight.

First turn the BA's moved forward and I dropped right in the middle taking out the dreadnought and the the vindicator cannon, for some silly reason I didn't go for the redeemer and in started mauling my squads. On turn 2 the two units of guards came down. Between the redeemer and one of the units they finished off a unit of my great hunters. After that we just traded units I took out one of the guard units and the vindicator Dante's unit took out one of mine only to get shot up next turn. The redeemer killed a lot more guys before I finally managed to stop it and bolter the terminators to death.

In the end I did managed to table my opponent but I didn't have a lot left.

Game 4 - Capture and Control, Spearhead


Ultramarine's List

Calgar!

Techmarine - Thunderfire Cannon

5 Sternguard - 2 Combi-Melta, Lightning claw
Drop Pod

Dreadnought - Assault Cannon
Drop Pod

Tactical Squad - Multi Melta, Flamer
Drop Pod

Tactical Sqaud - Las Cannon, Plasma Gun

Devastator Squad - 3 Heavy Bolters, 1 Plasma Cannon

Scout Squad - Sniper Rifles, Missile Launcher, Telion

Land Speeder - Multi Melta

His objective when on the top floor of a four story building that the tech priest reinforced, this was a daunting challenge, every floor have marines on it and thanks to Calgar they wouldn't be breaking.

His stern guard and dread drop near my objective, I counter drop and disabled the dreadnought and kill a couple of sternguard. the last squad drops on to the ground floor of the objective.


My squad that shot up the dreadnought got mauled by return fire, his tac squad dropped in near his objective, my rune priest squads took out the devastator squad in close combat. The sternguard squad was finished off by my grey hunters.


The wolf guard squad scattered in front of the tac squad though they opened up they didn't do much to them and after a bit of mutual spanking got taken out.


The rune priests squad moved up the building and engaged calgars squad but got got ground down. another squad deep struck in the bottom, took out the thunderfire got charge by 2 tactical marines and had a drawn combat! They also ran into calgar and got taken out.

In the end there wasn't anything to do but drop in the last squad to take out the speeder that was going to my objective and we ended on a draw.

Game 5 - Pitch Battle, Annihilation

Grey Knight List

Inquisitor - Terminator Armour, Psi-Cannon, Thunder Hammer

5 Terminators - Psi Cannon, Halberds

10 Grey Knights - Thunder Hammer, 2 Psi-Cannon, Psi Bolts
Rino


10 Grey Knights - Thunder Hammer, 2 Psi-Cannon, Psi Bolts
Rino

5 Grey Knights - Psi Cannon
Razor Back - Twin Hevy Bolter, Psi-Bolts

5 Purifiers - 2 Psi Cannon, Halberds
Razor Back - Twin Hevy Bolter, Psi-Bolts

Dreadnought - 2 x Twin Auto Cannons, Psi-Bolts
Dreadnought - 2 x Twin Auto Cannons, Psi-Bolts

Probably my worst nightmare, I am dropping right into their perfect engagement range, lots of power weapons and warp quake.

The Grey knights move forward and after ten minutes of talking about how warp quake would screw me up promptly forgot to do it. Well never one to pass up an opportunity I went for it, in they dropped and managed to take out a rino and a dreadnought.


The Grey knights shot back and charged in.


And not much was left


And it went down hill from there no reserves showed up on turn 3 so all I had was two drop pods to shoot, after that I just deep struck away from the knights as I didn't want to get tabled :p

So 2 wins, 2 draws and a loss not too bad considering I had only two games with the list before the tournament.

What did I learn, Firstly this list is a lot of fun to play with, it's so aggressive, Loving having so many units floating around. The two draws I think I should have just went all out on their objectives, I generally did best went I deploy everything close together to support each other.

Looking forward to getting the 1750 version up and running.

Friday, 29 April 2011

WiP: First painting attempt

Here is my first go at painting my home brew chapter, think the scheme works over all but I need to water the paint down a bit, it's currently three layers of deneb stone and 4 of bone white. Need to be putting the bone white on thinner.

Monday, 25 April 2011

WiP: Space Wolves drop pod list

I have finally decided to nail my colours to the mast and start work on a new 40k army, Drop pod space wolves.



I only started 2 weeks ago but I have been a busy bunny.

The Army

1750
Rune Priest - Chooser of the slain, Living Lightning, Jaws


8 Grey hunters - Melta gun, Wolf Standard, Wulfen in a Drop pod
9 Grey hunters - Melta gun, Wolf Standard, Wulfen in a Drop pod
9 Grey hunters - Melta gun, Wolf Standard, Wulfen in a Drop pod 
10 Grey hunters - 2 Melta gun's, Wolf Standard, Wulfen, Powefist in a Drop pod
10 Grey hunters - 2 Plasma gun's, Wolf Standard, Wulfen, Powefist in a Drop pod  

Dreadnought - 2 Twin auto Cannons in a drop pod

5 Wolf Scouts - Melta gun

Wolf guard
4 Combi Melta, Powerfist (three of these go with the Grey hunters and one with the scouts normally)
2 Combi Melta
1 Combi Flamer
1 Power Fist
1 Wulfen
1 Combi Melta, Wolf Claw
Drop pod

I set myself a couple of initial rules when building this list
1) No Long fangs or thunder wolves
2) Everything in a drop pod
3) Boots on the table

My initially list was just grey hunters and dreadnoughts but I decided I really needed the wolf guard, the scouts are currently in even though they break rule 2 just because they annoy guard players.

The grey hunters I think are one of the best troop choices you can get, good at shooting with the two special weapons, good at close combat the wulfen and the banner are just the iciing on the cake.

The dreadnough is there to provide me a bit of token long range as after I hit the table I have no manoeuvrability.

The plasma gun squad is there to help against terminators or power armour in the open. I also made it and another squad 10 men strong just for a change as I was trying to make the list not too spammy.

I have had one try out game so far need a few more before I nail the list down.

The Models

Every time I do a new army I always try to add some new skills to my painting and modeling this time it's going to be converting and highlights.

I won't be using the space Wolf models as I don't like them going for a home brew chapter using normal marines and dark angel vets as the wolf guard.


The paint scheme is going to be base on a combination of the Angels Absolution and the Guardians of the Covenant. For chapter markings I am going to use the genesis shoulder pads.


As for the models them selves I have made minor conversions to almost all of them to make them look a bit more animated.

Wulfen

For my wulfen I decided to give them the old Mk 6 helmets and two close combat weapons each (dual wielding is one of the themes I have went for), also thinking about painting them mostly the red so they stand out a bit more.



For the wolf guard I had to bodge together quite a few combie meltas, took me a few goes to get it right, up close it doesn't look great but on the table top it should be fine.

Left is home made, right is off the commander sprue



The grey hunters I went to town on had great fun with these some of the poses aren't too hot others I am quite chuffed with it's all a learning process though.
Grey Hunters

I tried converting some of them up to hold the knives, initially I cut the hand up repositioned it and green stuffed the gaps it game a good effect though I had to go without a thumb as it was too small to glue back on. After doing that I took a pair of needle nosed pliers and just bent the hand and thumb around it's not quite as tight a grip but its a lot simpler and they get to keep their thumbs.

Done with the needle nosed pliers and brute force
Green stuffed



I have most of the army built now, the drop pods will be fully assembled once painted. The standard bearers need some standards, my missus as and all singing and dancing sewing machine so I am going to see it that can embroider some up.

For the scouts I am going to use normal power armour marines but give them some cloaks. I found a nice tutorial here. So that's going to be something new to try.

Other than the scouts I have a few more wolf guard to build and the dreadnought, that could be problematic though as it looks like forge world are out of one of the auto cannon arms.

Monday, 21 March 2011

Old Witch, Iron Fang Pike Men and Assault Kommandos

Been a while since I have done an update, been quite buyst with my painting.

First up some Assault Kommandos. Got these to annoy Cryx players. Still not 100% sure of them yet but I have liked playing with them so far.






Next up the newest caster I am going to be trying out, the old witch. Had a lot of fun painting her and scrap jack, it's the first time I have used weathering powders on a models and the effect is really good.


Here is a close up of one of the bits the powder was used on, very simple to do and gives a much better effect that you can get with paint.




Also got around to finally finishing my Iron Fang Pike men, after the UA was nerfed I ended up dropping them from my lists but might start using them again. All the orgional spear shafts where replaced with brass rods that don't bend.


Got around to purchasing the big man, it's a bitch of a model to build, the parts don't fit well. Bit too expensive points wise but still worth having.


And finally, whats better than one devestator, 2 of them. Having enjoyed running one so much I decided to fork out for a second. Worth every penny for the look on your opponents face when you drop two of them.